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» » Foundation Game Design with ActionScript 3.0
Foundation Game Design with ActionScript 3.0 e-book

Author:

Rex van der Spuy

Language:

English

Category:

IT

Subcategory:

Programming

ePub size:

1813 kb

Other formats:

txt mobi rtf lit

Rating:

4.2

Publisher:

Apress; 2nd ed. edition (January 20, 2012)

Pages:

680

ISBN:

143023993X

Foundation Game Design with ActionScript 3.0 e-book

by Rex van der Spuy


Rex van der Spuy is a video game designer and writer. I recently took a week-long class for Flash and Actionscript ., during which the instructor recommended this book for further study.

Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada).

price for USA in USD (gross). ISBN 978-1-4302-3993-2. Free shipping for individuals worldwide. Usually dispatched within 3 to 5 business days.

Want to be notified of new releases in ript-3. Release v. corresponds to the code in the published book, without corrections or updates. See the file Contributing. md for more information on how you can contribute to this repository.

The aim of Foundation Game Design with ActionScript . is to take you . is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies-to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. A thorough grounding in ActionScript . and good programming practices, with minimal prior programming experience required. This book is for a non-technical, creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help.

13 ABOUT THE AUTHOR Rex van der Spuy is a freelance interactive media designer specializing in Flash/AS3. 0 game design, interface design, and ActionScript programming. He currently divides his time between Canada, India, and South Africa

13 ABOUT THE AUTHOR Rex van der Spuy is a freelance interactive media designer specializing in Flash/AS3. He currently divides his time between Canada, India, and South Africa. When not coding video games, he wanders around the world playing the sitar.

Rex Van Der Spuy tion and adventure games! A whole grab bag of things from collision detection, building walls, and picking up and dropping objects-they're all here. With a little imagination, you'll be able to use these very simple techniques to produce different kinds of games

The aim of Foundation Game Design with ActionScript . is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies-to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript.

Эту книгу можно прочитать в Google Play Книгах на компьютере, а также на устройствах Android и iOS.

In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.

We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies―to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript.

Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you.

Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator

Sti
I study video game design at a university in Florida, and for less than $20, this book has taught me over two semesters' worth of material. In just an hour or two every day for six weeks, I've learned what would've taken eight months in college! Using only basic programming concepts and beginners' ActionScript, this book can teach anyone to build simple, straightforward Flash games. The author covers in plain English a variety of subjects, never introducing a new concept without detailed explanation of how it works and how it applies to what you've already learned. The games he guides readers though building aren't extremely interesting or innovative, but it's exciting to develop one's skills and realize their potential for use in larger projects.

5/5 - And I advise starting here if, like me, you love video games and want to actually make something, but are confused and/or terrified by the dozens of possible applications and programming languages.

A note to Kindle owners: the text very rarely excludes operators like - , < , >, and =. Not a major issue if you have a good head on your shoulders, but the typos managed to catch me off-guard more than a couple times. Luckily, every project's source code is available online free of charge, so if you're having trouble rewriting sample code, you can find functional versions elsewhere for comparison.
Avarm
I recently took a week-long class for Flash and Actionscript 3.0, during which the instructor recommended this book for further study. After receiving it and working through it (I'm only about halfway through now) I really wish the course had been taught using this book. The author uses a very conversational tone and explains everything thoroughly, using words and pictures to illustrate syntax, etc. He doesn't assume you know anything about Actionscript, but also doesn't treat the reader like a child. I am thoroughly enjoying doing these exercises and I don't feel my brain burning like I did during the class. An excellent resource for beginners and people with some familiarity with Actionscript 3.0.
Shakar
The author does a terrific job at teaching the concepts. Actionscript is broken down into its most basic elements, and described, so the theory can be understood. He not only shows you what to do, but NOT what to do and why. If you are new to programming this is a great book. You are given challenges to build your own programs and this helps grow your problem solving skills.

That being said, the Kindle edition, at least, has some confusing errors. The code is incomplete in some areas and can throw you off. Luckily you can download all the program files you need. This would have been a 5.0 except for the Kindle errors. (I don't know if the same errors exist in the print edition).

This is a great book to get started and I highly recommend it.
GAMER
This is the most comprehensive book I ever read on computer programming of any language. After reading this book I know that other programming languages will be easier for me to learn.
Vudomuro
ty
Qiahmagha
fun to interact with for my sons
Zainn
Good price (beat my school's book store lol), pristine condition, fast delivery. The book it self, holds your hand through every step. It's very good for someone who does not a lot of knowledge about AS3.0. Clearly much helpful.
This book lacks focus. Almost every chapter tries to give an introduction to programming (explaining 'if' statements and logical OR operators) as well as fairly advanced OOP concepts like polymorphic inheritance, often in the same paragraph. There are a couple chapters primarily devoted to learning Adobe Photoshop and Adobe Illustrator (out-dated as of May 2012). And sprinkled throughout are simple game programming concepts. Unfortunately, it does none of these things well. If you know OOP, this is a VERY simple read with almost no reference material. If you don't know OOP, I wouldn't think the concepts, as described in the book, could be understood well, and if you don't know programming at all, this would be a horrible introduction. There are WAY too many typos, math mistakes and the author constantly panders to his readers about really rather simple math/programming concepts.

The author also has two annoying habits that cause the book to be bloated. First, he will often take an entire paragraph to describe the very next paragraph. I assume he is trying to introduce the next topic, but since the next topic is introduced immediately afterward, it just seems unnecessary. And second, he repeats code way too much. He'll print out the code, add a couple lines and print out then entire code again to show them to you.

That being said, it was enough of an introduction to AS3 for me to get the gist so I can keep going. It wasn't well written and the editing was even worse, but there were some neat concepts laid out quite simply. I wouldn't recommend this book, but if you just want an introduction to AS3, you could do worse, and at least this guy knows the vocabulary.

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