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» » The Secret of Spiderhaunt (ADD/Forgotten Realms Adventure)
The Secret of Spiderhaunt (ADD/Forgotten Realms Adventure) e-book

Author:

Jim Butler

Language:

English

Category:

Fantasy

Subcategory:

Gaming

ePub size:

1351 kb

Other formats:

docx rtf doc lit

Rating:

4.2

Publisher:

Wizards of the Coast (July 1, 1995)

Pages:

32

ISBN:

0786901500

The Secret of Spiderhaunt (ADD/Forgotten Realms Adventure) e-book

by Jim Butler


The Secret of Spiderhaunt (AD&D Forgotten Realms Adventure).

The Secret of Spiderhaunt (AD&D Forgotten Realms Adventure). Download (pdf, . 4 Mb) Donate Read. Epub FB2 mobi txt RTF. Converted file can differ from the original. If possible, download the file in its original format.

The secret of Spiderhaunt is the second in the sword of the dales trilogy. Its a shame that it is out of print, because its pretty fun. If you can, try to get a hold of all three in this trilogy, because it is a good start to a Forgotten realms campaighn to new and old players alike. One person found this helpful.

saveSave tsr09485 - AD&D Forgotten Realms - Secret of. .This adventure begins when Gothyl sends the heroes a dream of a tower in Spiderhaunt Wood, the place where Randal Morn is held.

saveSave tsr09485 - AD&D Forgotten Realms - Secret of Spide. Kimal Rax, Jeweler of Arabel he Secret of Spiderhaunt is a FORGOTTEN REALMS Campaign Setting adventure for six characters of 1st through 4th levels. It is essential that there be at least one cleric in the party to battle the variety of undead the PCs will face. Characters who completed The Sword of the Dales know that Randal is imprisoned somewhere in the dark wood but have no idea exactly where he isuntil now.

The Secret of Spiderhaunt is a Forgotten Realms adventure published in 1995 by TSR. It is designed for four to six characters of levels 1-4. Ariton Delmis, Deltoor Rillian, Elias Trollsblood, Gothyl, The Guardian, Ilthond, Madarn Spiderhunter . Ariton Delmis, Deltoor Rillian, Elias Trollsblood, Gothyl, The Guardian, Ilthond, Madarn Spiderhunter, Morias, Randal Morn, Rilia, Telimas Dreamweaver, Temeron Flightseeker, Tierimar. Elminster Aumar, Lhaeo, Melishar, Shraevyn, Silver Morn.

Secret of Spiderhaunt book. The Secret of Spiderhaunt (AD&D/Forgotten Realms Adventure). 0786901500 (ISBN13: 9780786901500). The Secret of Spiderhaunt is a Forgotten Realms adventure published. The Secret of Spiderhaunt is a Forgotten Realms adventure published in 1995 by TSR. The infamous Sword of the Dales has always held a certain fascination in the eyes and hearts of the citizens of the Dalelands.

FRA-Forgotten Realms Adventure, or the Empires Adventures Trilogy, is a.The Secret of Spiderhaunt. FRS-Forgotten Realms Sourcebook are 2nd Ed. AD&D sourcebooks for use with Forgotten Realms.

FRA-Forgotten Realms Adventure, or the Empires Adventures Trilogy, is a series of modules for use with The Horde expansion campaign for 2nd Ed. AD&D Forgotten Realms.

The Secret of Spiderhaunt," by Jim Butler, is the secondĀ . As is common in the Forgotten Realms, this adventure focuses on several NPCs. This adventure introduced the Arch-Shadow, though it hasn't been notably used since.

The Secret of Spiderhaunt," by Jim Butler, is the second adventure in the "Sword of the Dales" trilogy. It was published in August 1995. Continuing the Randal Morn Trilogy. Several other NPCs move in and out of the story, including the Zhent mage Ilthond, who had previously appeared in Ed Greenwood's novel Spellfire(1987).

AD&D: Forgotten Realms - The Ruins Of UnderMountain - The Adventures. Lot - AD&D Forgotten Realms Box Sets and books. Dungeons Dragons Fantasy RPG Ravenloft Greyhawk Dragonlance Forgotten Realms. AD&D: Forgotten Realms - The Ruins Of UnderMountain II - The Adventures. Advanced Dungeons and Dragons Forgotten Realms Adventures TSR AD&D 2nd Ed

A brave band of heroes accomplished what Randal Morn's group failed to do in part one of this trilogy, The Sword of the Dales. Battling through the tomb's undead inhabitants, those heroes reached the burial crypt of Shraevyn. There, resting in the center of the coffin, was the Sword of the Dales, its azure glow filling the chamber. However, there was no sign of Randal Morn. Only a note signed by his hand held any clue as to his fate. "Seek me in Spiderhaunt," it proclaimed. "The fate of Daggerdale is in your hands." This is the second part of a trilogy of modules that began with The Sword of the Dales. The saga concludes with The Return of Randal Morn.
Lailace
The previous negative review basically covers it, but I wanted to weigh in as well.

I own 96 modules, ranging from pre-first edition Judges Guild to 3.5 Dungeon Crawl Classics. This is the single worst of the bunch. Palace of the Silver Princess is also a total mess...but at least that was written before anyone had a real idea what modules were supposed to be. A little harder to excuse something written in the mid 90's.

For those unfamiliar, "railroading" is a term in the RPG world referring to the idea that no matter what the players do, such-and-such will happen, so-and-so will escape, so-and-so will live/die, etc. It is the last refuge of the incompetent module writer, and this bad boy has more railroads than the Chicago stockyards. The plausability of the ending going anything like the way the writer has it going is absolutely laughable. Why would the party not just smash the globe? What happens then? Do you really think the lead wizard is just gonna gather up the sword and skulls while having a pleasant convo with the party? Don't you think they might try to stop him? And then what? There's no way it can end in any other way than either the party kills Illthong or he kills the party...which leaves us with...what? For that matter, why does Gothyl need the party? All these Zhentarim don't serve the same purposes? Why does she need to kill the Zhentarim but contrive to keep the party alive? Not real clear is it?

The first module in the series (Sword of the Dales) is bad because there's just so little to it (you guys CHARGED MONEY for this?) Plus the riddle is retarded and the puzzle room is nonsense (illusion is the opposite of necromancy...well, of course it is!). So I had to make substitutions for the only two things of substance in the whole module (sheesh...). The third (Return of Randal Morn) is, I suppose, an improvement, although once again the railroad cars are out in force (the bit in the prison is so clumsily contrived that I'll be very disappointed if you're not laughing out loud). There is also a true WTF moment involving an Efreet that makes me think it was somehow in the contract to put an Efreet in. But on the whole, one can at least work with this one.

But the second? Well, I hope you have your redesign hat on for this one...or some very, very stupid/gullible/accepting players.
lets go baby
Awesome
RUL
This is truely the worst adventure I have had the misfortune of playing! This adventure(the second module in "The Sword of the Dales" trilogy) is just terrible! The whole series is designed badly; there is just no substance to the adventure. As I said about the first adventure the premise is good just not developed.
The module details the players journey towards the ruins of an old mage tower that they are drawn to by dreams that a spirit trapped in the sword is creating. Sounds intriguing right? Sorry the tower consists of about three rooms that didn't bring out a sparkle in my players' eyes! The final encounter is setup horribly and it is the foundation of the entire book. My players laughed when I implied that they might want to touch skulls sitting on coffins. Exact words "What, do you think we're stupid."
The adventure did have one bright spot, a forest gnome village and an NPC called Madarn. The village was well designed except I somewhat doubt that a village of gnomes even forest gnomes would survive in Spiderhaunt Woods.
If you have decided to play this adventure then you should play the last one "The Return of Randal Morn" it is a little better.
Enone
This excellent starting module (levels 1-4) for the Forgotten Realms is quite rare... 1995 was when TSR was at the height of its financial troubles, and the print run was shamefully small. When Randal Morn delved into the Tomb of Shraevyn, seeking the dreaded Sword of the Dales, everyone feared that he would become the invincible ruler of Daggerdale. But, since he never returned, and the tomb is rumored to be filled with treasures and dark intrigue, it's perfectly natural that the PCs would want to follow in his footsteps! What they'll find, though, will horrify them, and either make them stronger, or give them good reason to roll those attribute dice again... ;)
ChallengeMine
Absolutely horrible. The characters are railroaded from the get go and the premise to so contrived its hard to believe this was approved to be printed by TSR.
The NPCs are simply unsympathetic and the players took pity on the DM to go along with the story. I gave up playing towards the end, mostly due to the story becoming so incomprehensible noone could make heads or tails with it.
Rit
The secret of Spiderhaunt is the second in the sword of the dales trilogy. Its a shame that it is out of print, because its pretty fun. If you can, try to get a hold of all three in this trilogy, because it is a good start to a Forgotten realms campaighn to new and old players alike

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